ARCTIS – Mapping the Invisible in the Anthropocene

In an era where the Arctic has become the lens through which we view global ecological and geopolitical shifts, mere documentation is no longer enough. My latest project, ARCTIS (Artistic Research on Cryosphere, Temporalities, and Immersive Sciences), marks the beginning of a multi-year research journey that redefines the boundaries between science and art.
Together with a core team of international experts—including documentary filmmaker Matthias Kopfmüller and specialists from UiT Tromsø and NTNU—we are developing an entirely new sensory-aesthetic language for the polar region. Our approach is centered on iterative prototyping: we transform complex scientific data streams into immersive environments and sculptural works that move beyond the simple illustration of research.
Why now? The project is officially anchored within the United Nations Decade of Ocean Science for Sustainable Development (2021–2030). Following an upcoming pilot phase on the research vessel ALDEBARAN, we will calibrate methods that link scientific precision with the radical subjectivity of art to experimentally expand our perception of reality.
 
 We are currently in the protected phase of concept finalization. Our goal is to create an intermedial „in-between space“ that shatters traditional genre boundaries and radically questions human placement in the digital-virtual age.
Further details will be released following the completion of the current development phase.
Deutsche Meeresstiftung
In Process - Lost Volumes, concept render, 2023
artistic research

"Lost Volumes" a "City Scale Sculpture"

The artistic research project „Lost Volumes“ is deeply connected to developments in the field of Artificial Intelligence and, in particular, climate change. In a vibrant metropolis like Berlin, the profound changes in the biosphere are scarcely perceptible.

My vision encompasses a virtual sculpture that reflects the magnitude of the lost ice mass of the Vernagtferner, one of the last alpine glaciers. I aim for this lost volume that is transformed into a virtual sculpture to be observed from various vantage points. Through the overwhelming dimensions, all references to human scale are lost. „Lost Volumes“ becomes a reality expanding the city into previously unknown dimensions – an overlapping landscape that can be fully grasped only by walking through and flying over.

In addition to exploring new insights into the perception of intertwined sensory experiences in virtual sculptures, the central question for me is: 

How can urban dwellers emotionally connect with the issue of climate change by being presented with visual representations of real processes?

The initial design has already been completed and can be accessed as a video below. This video projection showcases a panorama of Berlin overlaid with a three-dimensional volume describing the lost ice mass from 2009 to 2016 in its original scale. The multimedia presentation includes an audio collage titled „The Climb,“ created by Nicole Leeck. This collage is composed of recordings captured during the ascent to the glacier in October 2023.

Special thanks to Dr. Christoph Mayer from Ludwig-Maximilians-Universität in Munich for providing the crucial satellite data that has made this project possible.

Lost Volumes (2009-2016) – The Vernagtferner in Three Conceptual Views, video 2.32 min., audio tracks: Nicole Leeck, 2024, Berlin

Concept for the AR-Work „Lost Volumes“ a „City Scale Sculpture“, video 4.15 min., audio track: „The Climb“ (Nicole Leeck), 2023, Berlin

(Link: Documentation): Shown at the exhibition „Erweiterte Realitäten – Künstlerische Prozesse zum Anthropozän“

A Virtual Reality Project

London's City Scale Sculpture

Virtuality – Interwoven Sculpture: Radical and Absolute

Sculpture is no longer material that is experienced by touching. It manifests itself as a virtual reality in the outdoor space. The environment, i.e. the space, remains tangible. The observer is on-site and can perceive, feel, smell and hear the place with all his senses. The virtual sculpture requires an extended perception. It becomes a truth that can only be experienced on site relating to the analogue space. Digital tools allow its perception. It is not a pure virtual reality, but rather an interweaving of the material space with a virtual manifestation of a sculpture. This sculpture cannot become matter. It exists in this meta-level between digitality and the analogue.

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This project requires funding

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